16 const char* window_name =
"emilib";
18 size_t width_points = 1024;
19 size_t height_points = 768;
32 SDL_GLContext gl_context;
37 float pixels_per_point;
Definition: gl_lib_sdl.hpp:14
int stencil_buffer
e.g. 8
Definition: gl_lib_sdl.hpp:22
Definition: gl_lib_sdl.hpp:29
int msa
e.g. 8 for 8-point anti-aliasing.
Definition: gl_lib_sdl.hpp:23
int depth_buffer
e.g. 24
Definition: gl_lib_sdl.hpp:21
Definition: coroutine.hpp:18